Post
by Impactor returns 2.0 » Wed May 21, 2008 5:07 pm
Ill stick my neck out here and guess theres no z-brush work in there, and that most of the model is all polygon, and texture maps.
Z-brush work tends to be combined with Normal Maps (see: Gears of War) where the high poly mesh from Z-brush is exported back to a 3D app (say 3D max, where it comes in with UVW's all upside down, or at least it did last time i checked...) where its used as a normal map, which is like a bump map but it contains extra data to create the detail.
the result is a lowpolygon model, which looks like the original high poly mesh.
Great work by the way, cant wait to see someone like OP, or galvatron, *ahem* ....
So how do they work in game? just as slick as any other character yes?