Space Marine Artwork
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- Impactor returns 2.0
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Somthing im working on to bide the time...
Based upon
I use the word based as it allows me to get bits wrong
Long way to go just blocking out the basic shapes - and i will be fully texturing him.
Based upon
I use the word based as it allows me to get bits wrong
Long way to go just blocking out the basic shapes - and i will be fully texturing him.
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- Impactor returns 2.0
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I see what your saying _ i need to smooth out any brow forrows in the regions of scars.
Good work preds but theres nothing simple about Zbrush, its a great app, and gos someway to forming a bridge between sculpting and 3D work.
As your using Zbrush - id like to point u towards Luxologys 'Modo' - 3D modeling tool - very powerfull and great to use with Zbrush.
http://www.luxology.com/
Good work preds but theres nothing simple about Zbrush, its a great app, and gos someway to forming a bridge between sculpting and 3D work.
As your using Zbrush - id like to point u towards Luxologys 'Modo' - 3D modeling tool - very powerfull and great to use with Zbrush.
http://www.luxology.com/
- Predabot
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Bad english on my part, I of course meant that it was rather simple to use, and still get pretty exciting results, even from my limited knowledge. ( I'm currently using it for backgrounds, and replacing photography-material in my textures, brings great depth!)Impactor returns 2.0 wrote:Good work preds but theres nothing simple about Zbrush, its a great app, and gos someway to forming a bridge between sculpting and 3D work.
As your using Zbrush - id like to point u towards Luxologys 'Modo' - 3D modeling tool - very powerfull and great to use with Zbrush.
http://www.luxology.com/
I'´m having a look at that Modo as we speak, seems to have some things in common with Zbrush, yes? I probably won't be using it quite yet tho, since my limited brain-capacity inhibits me from learning to use any more 3D-apps than Zbrush right now. ^^
One to keep in mind whence one has grown more confident tho. It does appear to be precisely what the doctor ordered, for continuing the advancement of technologys involved in colouring.
EDIT: HMM! The Image-synth plugin might be something I have to incorporate in my work-process asap! Creating textures like that, would be very rewarding. Thanks for the link Mark!
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yup - thats a wonderfull bit of kit - i was testing it on my own 3d max model - sometimes its just faster to draw directly but it is less accurate in some respects..
In max they have a tool know as GhostPainter 2 - which actually intergrates Photoshop into 3DS max, u draw on your model using PS own tools and filters - rather super!
In max they have a tool know as GhostPainter 2 - which actually intergrates Photoshop into 3DS max, u draw on your model using PS own tools and filters - rather super!