Post
by Pissin' Poonani » Sun Feb 13, 2005 11:43 am
Spoilers below...
I got the RE/RE:Apocalypse box set yesterday.
I thought the first one was a decent enough film (I'm a huge RE fan, but not really bothered by the fact that it wasn't a totally faithful recreation of the storyline set out in the computer games), so that was a good enough reason for me to pick up the second one without having seen it. The total panning that it got when it came out didn't really bother me, so did nothing to deter me from buying it.
So I sat down and watched it last night, and I loved it.
From my little visits over to the IMDB, the general concensus seems to be that this film is a big stinky old pile of crap, but I couldn't disagree more. Sure, there are things I didn't like, or felt could have been done differently or better, but in the end I just found it to be really enjoyable from start to finish.
Plenty of people (we'll call them 'rather enthused fans of the computer games') seem to hate these films. The main reason for this seems to be because the films aren't movie versions of the game-to me this is a good thing.
I've spent hours upon hours of my life playing these games. I own most of them, and have completed them all, with the exception of RE4. It was because of this that I wanted something new-I didn't want to spend 2 hours of my life watching something that I'd experienced many times before. That's not to say that I don't care about what they do with the story, or that the films wouldn't have been great, but the games themselves have a very cinematic feel to them and so there was a part of me that didn't want to watch a story where I not only knew what was going to happen, but also felt like I had already watched, if you catch my drift.
I wanted shiny new stuff. Ok, shiny new stuff with loads of rotting old stuff too, but you see my point. The games themselves (for the most part) are set within the events of the Raccoon City incident, you just play as different characters doing their part to escape. You end up visiting locations you've been to previously as different characters, seeing them in earlier or later stages of the story depending on the game you're playing, and that was one of the cool things to me-knowing what happened or was going to happen-and that really helped tie the games together. It wasn't just a case of throwing in a bunch of new locations each time, it was a very tight story that was claustrophobic and scary.
This is why I liked the decision to not recreate the games for the films. I was happy to see new faces, knowing that somewhere the old ones were doing their part to survive, and wondering if/how the films would tie themselves into this-who we'd meet, where we'd go etc.
Apocalypse gave us a handful of characters from the games, but I wish they'd done it in a way that didn't intefere with the continuity. Silly things that don't really matter in the real world, but which would have been nice if they could have avoided just to make the films run side-by-side with the games, as opposed to intefering with them. It didn't ruin it for me, but there's part of me that wished they'd thought it out a little better.
There were some nice nods to the games in there as well, but whoever came up with the bright idea to film the undead in 'fuzzy-wobbly-slightly-slowed-down-camera-vision' needs beating, and the graveyard scene was crap (unless in America you really do bury your dead under nothing more than two inches of top soil and some dried leaves). Nemesis suffered a bit from rubber-suit-syndrome, and his change of heart at the end was predictable, but I didn't really mind. By that time we were firmly into new-continuity territory, and at least I learned why it's never sensible to fire a rocket launcher point-blank at a helicopter.
Anybody else like/hate this?
"Most of my heroes don't appear on no stamps"