Maximum Dinobots #3 Review (SPOILERS)

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Maximum Dinobots #3 Review (SPOILERS)

Post by Yaya » Sun Feb 22, 2009 1:26 am

Read it.

Better than the last issue, but still, I find myself underwhelmed.

Having the Monsterbots introduced could have been something cool. They are a unique bunch with strange quirky personalities.

How does Simon characterize them? Like every other bot out there, spouting cliche after cliche after cliche.

Repugnus: "Things are about to get ugly!" (Ugly like Repugnus. So clever! )
Grotusque: "For you Repugnus. I'll skip to the punch line!" (So ingenious! Punch line! Causes he's punching!)
Double Cross: "And I'll get the opposition well and truly warmed up!" (See, cause he's a dragon breathing fire. Brilliant!)

[composite word including 'f*ck'] man. Who really thinks this is good? We're not twelve years old anymore. Seriously.

This group of bots sound exactly like the Dinobots from the first issue. Quip after quip after quip! Of all the opportunities to give us something unique and different, the Monsterbots could have provided it.

And how about Swoop's sudden PMS-like change of mind? "I ain't working with ya! Wait. Yeah, we do! We're a team!" I guess next issue, he's going to be asking "Wait...are we a team?"

Stupid stuff. Stupid.

The positive?

Great first panel of Shockwave. Just to have the guy back in action almost made up for the lousy dialogue. Looks like Soundwave is on the way.

Tired of seeing the Headmasters. They are getting very Oompa Loompa now. Not sure I see the wisdom in Scorponoks subterfuge and secret agendas when he could annihilate the entire planet, much like Megatron is doing in AHM. Maybe for amusement?

Again, artwise, the coloring is very monotone. Many of the panels are hard to decipher.

Give it a "C+". Good to have Shockers back, but finding it hard to get up for this series thus far.
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Post by stranger » Sun Feb 22, 2009 10:23 am

I largely agree with you. I missed issue 2 on account of it being a myth, but in reading this I'm not sure I've missed anything major. This issue was just dull, and pales in comparison to the -ations on every front barring the art, which is great.

Lousy output (this and AHM), coupled with the fact you cant guarantee I'll even be able to find the next issue, means I'm probably done with IDW transformers for a while... :sad:

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Post by Jack Cade » Mon Feb 23, 2009 11:52 pm

Still enjoying this muchly, although Simon is very much driving with one hand on the wheel and the window down. I can understand people being annoyed by him sticking to his tried and tested methods, but I think it's something you have to get past with this series, just as you have to accept big hair and shouting in order to watch anime.

Swoop - decent little wisp of characterisation, I guess, in that he makes a show of going off on his own but is forced to admit there's nothing for him outside of the Dynobots. Snarl gets a genuinely good line, Shockwave is well written, and the Skorpy/Hot Rod exchanges are decent too. Most of the fighting panels are almost like Where's Wally books - you can let it all wash over you on the first read through but you need to go back and study them a bit to pick up on the damage that's actually being dealt.

Shame to see Sunstreaker suddenly taken out of the picture though, and does that even make sense? I'm sure in issue 1 Dante was muttering to himself about how, even without his costume on, he's two people in one. Does this not hold true for Hunter now?

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Post by snarl » Tue Feb 24, 2009 11:51 am

Enjoyed it, enjoying the series muchly.

It's a ****** romp really, isn't it? Agreed it aint deep, but I dont think it is pitched that way... It's good entertainment, and the ****** whole saga needs that after the massive pile of wank that is AHM, which clearly has ideas WAY above it's station. I certainly dont feel insulted by it.

Accept there is a bit of edam in those "smack talking" bits but its easy to overlook in that it's just a bit or bragging to go with the pretty pictures, it's not really impacting on the plot is it?

didn't really get that "we still do" bit at the end... That's got to be some sort of editorial balls up hasn't it?

good art - Although since all the [composite word including 'f*ck'] are the same colour you have to do a double take to take everything in. Yeah, really liked this.
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Post by Sunyavadin » Tue Feb 24, 2009 7:32 pm

Overall very nice. About as much awesomeness in it as all the issues of AHM so far.........




....................x10.


My store still has a bunch left in case there's a similar problem to last issue on supply. If anyone's willing to cover cost and postage (From UK), I am willing to help a fellow fan out.

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Post by Best First » Tue Feb 24, 2009 8:41 pm

snarl wrote:Enjoyed it, enjoying the series muchly.

It's a ****** romp really, isn't it? Agreed it aint deep, but I dont think it is pitched that way... It's good entertainment, and the ****** whole saga needs that after the massive pile of wank that is AHM, which clearly has ideas WAY above it's station. I certainly dont feel insulted by it.

Accept there is a bit of edam in those "smack talking" bits but its easy to overlook in that it's just a bit or bragging to go with the pretty pictures, it's not really impacting on the plot is it?

didn't really get that "we still do" bit at the end... That's got to be some sort of editorial balls up hasn't it?

good art - Although since all the **** are the same colour you have to do a double take to take everything in. Yeah, really liked this.
Pretty much sums up my reaction.
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Post by snarl » Tue Feb 24, 2009 9:46 pm

As far as Londoners go, I'm finding it harder and harder to get it from FP.

I get it round the corner on Shaftsbury Ave. now... think it is called comicana...

Let me check that...

This be the place...

http://www.allinlondon.co.uk/directory/1375/3039.php
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Post by Yaya » Wed Feb 25, 2009 1:55 am

For those of you who enjoyed it, could you tell me what this concluding statement means:

"Face it Hot Rod..." "We still do"

An editorial [composite word including 'f*ck'] up?

*just saw Snarlz comment* Guess we'll have to wait for Simon to explain it.
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Post by Jack Cade » Wed Feb 25, 2009 11:03 am

Gotta be a mistake, surely? Else I have no idea what it means. One more for the TPB.

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Post by NeoSpringer » Wed Feb 25, 2009 2:18 pm

Have been lucky enough to pick all three copies of this up so far. Thought the first two issues were brill, this issue was good but not quite the same high standard as the first two.

Liked the dissension in the ranks amongst the Dinos – we've never seen them at loggerheads quite like this – I hope that, from Swoop's comment that whatever happens after this will be on his terms, that we'll get some real consequences at the end for the Dinobots.

Wasn't really bothered about the Monsterbots – they never really made an impression on me as kid and so far they haven't made an impression on me in this series either. Yaya's right, their dialogue was cliched, but I think part of it was that they were just showing off in front of the clearly outmatched Headmasters, much like the Dinobots were doing in issue 1. Also thought the plot device that saved Hot Rod was a bit lacklustre. It felt like something Furman made up on the spot to get him out of a hole.

And speaking of the Headmasters, Scorponok's plan is a bit... crap, isn't it? I was hoping for something more ambitious from him. He just seems a bit deluded instead. Hopefully Grimlock will be able to dispose of him next issue and we'll get more Shockwave instead (and did nobody really notice a giant space gun flying across America?).

Found some of the battle scenes hard to follow; I realise that it is meant to be chaotic, but it still ends up a bit of a mess. Not sure if that's the artist's fault or the colourist, or a bit of both.

Oh well, it's good fun even if it doesn't stretch the brain.

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Post by Yaya » Wed Feb 25, 2009 3:48 pm

NeoSpringer wrote: Also thought the plot device that saved Hot Rod was a bit lacklustre.
Actually enjoyed this. Thought it was something new.

Anything that makes one character stand out from the next is always a plus in my book. Kind of like Soundwaves control of the airwaves, Mirage's disappearing, or Thundercrackers "boom!".
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Post by NeoSpringer » Wed Feb 25, 2009 4:08 pm

Yaya wrote:
NeoSpringer wrote: Also thought the plot device that saved Hot Rod was a bit lacklustre.
Actually enjoyed this. Thought it was something new.

Anything that makes one character stand out from the next is always a plus in my book. Kind of like Soundwaves control of the airwaves, Mirage's disappearing, or Thundercrackers "boom!".
Yeah, I see what you're saying. Maybe I should clarify: the 'flame out' ability is kinda cool, its just the fact that it seems to have been made up on the spot that is a little irksome. If it had been mentioned in passing prior to this, as a bit of foreshadowing, that would have been fine. That said, I'm not sure how mentioning it earlier could have been worked in without looking blatant.

I'd just like to see characters be clever and work their way out of tricky situations rather than relying on magical solutions, but in the context of the story it's not a big deal I guess.

EDIT: Ah, I've now been reminded that Hot Rod used a flame attack in Devastation in alt-mode when he and Wheeljack were being chased by the Headmasters. So in that case I apologise to Simon Furman; I should pay more attention!

On the Sunstreaker/Hunter issue and their separate personalities compared to Scorponok, maybe Sunstreaker and Hunter are still reluctant to merge personalities like Scorponok has. Hunter's in the driving seat, so to speak, so I guess he's able to take control with Sunstreaker's real head still locked up somewhere.

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Post by Mr_Tigg » Fri Feb 27, 2009 1:23 pm

Gotta say I echo most of the sentiments here - found it the weakest issue thus far.

Scoprinok's plan appears very short sighted - in these post Ore-13 days, Earth just doesn't seem especially pivotal. Having said that, at least Furman tries to give Scopinok some sort of reason to want to trash the earth..compared to AHM where there isn't any real reason for the cons being on earth.

All the other problems (swoop leaving/reappearing, poor dialogue in places, etc) have already been well documented on this thread.

Good to see shockwave and soundwave back in the mix.

This issuue is comparable to the 'best' issues of AHM - on initial reads it seems ok, but under scrutiny the flaws outweigh the good bits.

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Post by Jack Cade » Fri Feb 27, 2009 1:56 pm

I'm missing what's so bad about Scorpy's plan. This is still the place for Ore 13, right? Isn't the idea that he ends up commanding an entire planet, rich with energy, churning out massive armies while remaining untouchable as far as the Autobots are concerned? And that would just be the start ...

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Post by snarl » Fri Feb 27, 2009 3:28 pm

I know...

IMO, it's long term innit, pretty sound imo... Do it on the down low, then out of nowhere you're big time again...

I just think there are a lot of lazy thinkers out there who don't pay enough attention.

Don't see any problem with what swoop did either - we don't know what he's like as a character ffs. He goes then comes back, he's clearly not 100% committed from the rest of his dialogue in the issue. What's the ****** big deal?

Don't get the problems with the dialogue either... Mccarthy's dialogue is ACTUAL **** compared to pretty much every comic I've ever read, forget Furman.

Read Mccarthy's ******* words out loud... Tell me when anybody would ever talk like that? Contrived bollocks. I will never forget the Starscream outburst in AHM 1... absolute tosh...

I'd be interested to see what Yaya his given AHM 1 - 6 in terms of A, B, C etc...

Every issue of MD has been miles more enjoyab;e then the very best that AHM has had to offer.

At the end of the day, a bit of camp dialogue for one panel... and look at the context too, the story is clearly one of SFs more light hearted thrill rides...

Well that's far more preferable to the mountain of ******* countinuity [composite word including 'f*ck'] ups, out of character actions and wafer thin, embarrassingly stupid and ridiculously written human fodder ***** that we've been getting for 6 months in AHM.
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Post by Yaya » Fri Feb 27, 2009 3:40 pm

snarl wrote: Read Mccarthy's ******* words out loud... Tell me when anybody would ever talk like that? Contrived bollocks. I will never forget the Starscream outburst in AHM 1... absolute tosh...

I'd be interested to see what Yaya his given AHM 1 - 6 in terms of A, B, C etc...

Every issue of MD has been miles more enjoyab;e then the very best that AHM has had to offer.
AHM dialogue is about a million times better than MD.

I don't know, maybe it's a transcontinental thing. Most Brits tend to see no problem, or even love, Simon's dialogue, where for me it hurts to read it. Seriously, I wince when I read it. McCarthy's dialogue, though confusing in some places, doesn't elitict that kind of reaction from me.

As far as what I'd give AHM thus far as a whole, probably in the ballpark of a "C+" to "B-". A very lukewarm experience. MD, thus far, I'd probably give it about the same.

Both I have found underwhelming, AHM because of it's ridiculously slow pacing, and MD because of the atrocious dialogue. Both are riddled with very cliche elements.

Seriously, can't we do better?
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Post by NeoSpringer » Fri Feb 27, 2009 4:30 pm

Aside from the cliche-spouting Monsterbots and the Dinobots in the flashback in issue 1 (and even then they're fun, even if they are cliches and bad puns) I think the dialogue has been fine. Don't have a problem with Furman's dialogue – have been happy reading it for 20-odd years, not gonna start complaining about it now. The dialogue between Scorponok and Hot Rod in issue 3 was great, "when you cease to be amusing, you cease to be". Then there was that line Grimlock had about "hot, scurrying things" in one of the earlier issues. Great stuff. We shouldn't let a few bad puns that are meant to lighten up some pretty straightforward action scenes stop us from enjoying the rest of it, which is decent.

I didn't have a problem with Swoop coming back so quick – like he said where was he going to go? But I do hope they don't all just forgive Grimlock at the end of this series, and that there are proper consequences for his actions.

The problem I do have with Scorponok's plan isn't that Earth isn't worth conquering, it's that he thinks he's going to do it with those lacklustre Headmasters of his. Every time they've gone up against a proper Transformer they've lost. They're just cannon fodder. I mean, really, does he really think he'd be able to take on Megatron with them?

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Post by Mr_Tigg » Fri Feb 27, 2009 6:08 pm

I've found Scorpinok's plot to be the dodgiest part so far..there's something slightly two-dimensional about it all. I don't remember him saying he had picked out the earth because of Ore-13 - but point me out if I'm wrong.

With regards to dialogue comparisons, I find Furman far better than McCarthy. Don't get me wrong, I recognise there are problems with Furman's writing, but the problems just aren't as glaring as McCarthy's.

McCarthy's dialogue just seems so contrived - he's trying way too hard to portray character's like Megs as 'deep, philosophical' types, by giving them loads of waffly, pretencious dialogue, that reads in a totally muddled manner. Like some sort of wannabe Shakespearean soliloquy that attempts to sound like it has depth to it, but really is just a confused jumble of waffly crud.

Then there's the pantomine characters and the geewun influences on top of that, all of which have been previously debated. Additionally McCarthy is incapable of juggling multiple ongoing storylines, nor making them especially interesting or gripping.

At the end of the day, of the issues in Furman's IDW run that I haven't enjoyed, this is probably the third or so one that I've found particularly weak, out of how many issues? 30? On the other hand McCarthy has put together 8 issues so far, and the only one I found an ok read as a whole was Blur. AHM has had it's moments, but the problems outweigh the positives.

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Post by snarl » Fri Feb 27, 2009 6:34 pm

NeoSpringer wrote:Aside from the cliche-spouting Monsterbots and the Dinobots in the flashback in issue 1 (and even then they're fun, even if they are cliches and bad puns) I think the dialogue has been fine. Don't have a problem with Furman's dialogue – have been happy reading it for 20-odd years, not gonna start complaining about it now. The dialogue between Scorponok and Hot Rod in issue 3 was great, "when you cease to be amusing, you cease to be". Then there was that line Grimlock had about "hot, scurrying things" in one of the earlier issues. Great stuff. We shouldn't let a few bad puns that are meant to lighten up some pretty straightforward action scenes stop us from enjoying the rest of it, which is decent.
Mr_Tigg wrote: I recognise there are problems with Furman's writing, but the problems just aren't as glaring as McCarthy's.

McCarthy's dialogue just seems so contrived - he's trying way too hard to portray character's like Megs as 'deep, philosophical' types, by giving them loads of waffly, pretencious dialogue, that reads in a totally muddled manner. Like some sort of wannabe Shakespearean soliloquy that attempts to sound like it has depth to it, but really is just a confused jumble of waffly crud.

Then there's the pantomine characters and the geewun influences on top of that, all of which have been previously debated. Additionally McCarthy is incapable of juggling multiple ongoing storylines, nor making them especially interesting or gripping.
Quoted for Truth.

And I agree, the headmasters have proved to be a load of gash so far.
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Post by Manchester Devil » Fri Feb 27, 2009 7:21 pm

Scopronok's Headmaster plan is independent of Ore-13, being a rogue 'con and all - he hasn't got a friend within the Decepticon army. It's clear from Spotlight: Ultra Magnus he's more a behind-the-corporate-scene type who deals in dodgy tech than your average 'con Infiltration squad.

Swoop's characterisation makes sense considering the circumstances, and Snarl had a decent line of dialogue.

Ah, what the hell, Maximum Dinobots has been fun from the first five pages up to now and I for one have been enjoying it, AHM by contrast is just a hatefully pretentious mess that doesn't know what it wants to be.
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Post by sprunkner » Sat Feb 28, 2009 12:44 am

I went to my LCS to find, not just this, but MD 2 in the hold box! It exists! There's even one on the shelf!

I dunno what everyone's complaining about. This was the big fat messy robot mayhem I've been craving that is nowhere to be found in AHM. Fight fight fight fight smash smash smash smash. Yeah, okay, so Hunter suddenly has magical power over Sunstreaker. And Simon loves his puns. And Swoop is a little bipolar--though he did say "we're doing things my way."

But seriously, robots are fighting. FIGHTING! FIGHTING ROBOTS! All over the place! How many shots are there of the Headmasters piling on the Dinobots and vice versa? Grimlock eating and slashing and smashing and then the Monsterbots joining in... seriously, man, AHM has gone seven months with ONE two page spread of robots fighting each other, and now we get the ultimate fight fight smash glut and we're complaining? Total carnage, with the Dinobots, by Nick Roche, and we're complaining?

I do think Shane has a gift for dialogue, like Yaya's saying, and Simon's dialogue can get pretty cheesy. But I also find that, in a comic, a lot of nice quick, well-drawn, well-paced action scenes can make up for a lot. Like World War Hulk. Up till the lackluster end, it was the best of Marvel's events just because each fight scene was so well-paced, well-drawn, and just plain FUN.

Plus, after the squeezed-in, truncated fights in Revelations, it's nice to see a comic that lets its fight scenes breathe.
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Post by Yaya » Sat Feb 28, 2009 2:33 am

sprunkner wrote:But I also find that, in a comic, a lot of nice quick, well-drawn, well-paced action scenes can make up for a lot.
Agreed. The ideal is a balance though between thoughtful dialogue/plot with fight scenes interspersed.

I don't think it would be an exaggeration to say most of us got into Transformers because of the fighting. Fight scenes between warring robots is the heart of Transformers. It's why AHM has dragged.

The problem as I see it is that the storytelling has not grown up at the pace we have. TF will always be, first and foremost, a toy.
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Post by The Last Autobot » Sat Feb 28, 2009 6:39 am

I probably have Yaya in higher esteem than the rest of the board, nonetheless I usually find his comic ratings total and absolute crap.

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Post by Sunyavadin » Sat Feb 28, 2009 12:35 pm

I'd say the dialogue, aside from the odd cliche and "we still do" slipup, is head and shoulders above anything we've had from AHM. The scripting in that is too cartoony. Too unrealistic.

Scorponok's plan, likewise, is in fitting with the decepticon strategic ethos seen in Infiltration, adapted to his own ends, and completely at odds with the bizarre cheesy, "bwahahahaha I am evil, I have no overarching goal but nasty ****, hear me roar!" behaviour of Megatron in AHM.
The choice of Earth may well simply be down to biological similarities between Human and Nebulan physiology or something like that. Ore 13 would just be a bonus. His plan stands on its own, set up a base of operations, infiltrate the planet's power structure, take over it behind the scenes, introducing cybertronian technology and making the population dependent upon it. Use that power base to expand.

And the conversation between him and Hot Rod was fantastic.

Also - less Humans. Less is always more when it comes to Humans in TF.

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Post by Mr_Tigg » Sat Feb 28, 2009 2:26 pm

sprunkner wrote: But seriously, robots are fighting. FIGHTING! FIGHTING ROBOTS! All over the place! How many shots are there of the Headmasters piling on the Dinobots and vice versa? Grimlock eating and slashing and smashing and then the Monsterbots joining in... seriously, man, AHM has gone seven months with ONE two page spread of robots fighting each other, and now we get the ultimate fight fight smash glut and we're complaining? Total carnage, with the Dinobots, by Nick Roche, and we're complaining?
I've actually been loving the fight scenes. There's something utterly chaotic about it all - the smashing buildings and the bots crunching against each others. Thanks to Roche's art its got so much more energy and dynamism to it then the earlier AHM issues (where the battle between humans and transformers played out like some cheesy cross-breed action-hollywood film/b-movie). The difference is there's actually a sense of suspence in the MD battles - it looks like grimlock might not win.
I do think Shane has a gift for dialogue, like Yaya's saying, and Simon's dialogue can get pretty cheesy. But I also find that, in a comic, a lot of nice quick, well-drawn, well-paced action scenes can make up for a lot. Like World War Hulk. Up till the lackluster end, it was the best of Marvel's events just because each fight scene was so well-paced, well-drawn, and just plain FUN.
I think 'gift' is a strong word. You can see glimmers of potential with Shane's dialogue, for example, I think he's managed to inject some real life into thundercracker despite him only having a few lines. At the other side of the spectrum though, you have the likes of Megatron who - despite having loads of dialogue and space to breath - ends up talking utter nonsense most of the time. It's like Shane is trying to make him out to be a real deep thinker, but doesn't actually have the skill to engineer genuinely deep dialogue for the character.

I'm also not keen on the geewun-styled charicatures. Shane's Ironhide just rubs me up the wrong way. Presumably because he was a bit of a back chatter in the sunbow cartoon, Shane chose to exaggerate this aspect of his personality, turning him into a loud mouth thug. It's streets apart from Furman's Ironhide, who was quiet, but had an air of grit and guts about him.

I think with Shane, when he has less room to work with a character/story, he seems to make them an awful lot more entertaining. Examples are the aforementioned Thundercracker, who has sprinklings of dialogue, and Spotlight Blur, where by the limits of the spotlight structure, Shane was forced to streamline the story and dialogue to get the from point A (pg.1 and start) to point B (pg.30 and end).

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Post by Jack Cade » Mon Mar 02, 2009 11:55 am

Yaya wrote:Most Brits tend to see no problem, or even love, Simon's dialogue, where for me it hurts to read it. Seriously, I wince when I read it. McCarthy's dialogue, though confusing in some places, doesn't elitict that kind of reaction from me.
Furman's like Roche's Kup - he had the tricks to get the job done back in the day and he doesn't want to upgrade to anything fancy and sophisticated just to keep with the times. It is like reading a children's comic at times, but a good children's comic.

McCarthy is constantly aiming higher than he can shoot, trying to run before he can walk - it reads like something you'd find in the third week of a creative writing class, with the tutor recommending to Shano, "Get the hang of more normal characters before you try to write a poetic military genius or morally conflicted secret agent." It's never like a children's comic; it's just a bad adult comic.

So I guess the wincing might come from you preferring to be treated like an adult, even by someone who's no good at their job - cheap lager over high quality ginger beer.

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Post by Metal Vendetta » Mon Mar 02, 2009 2:51 pm

Yaya wrote:Repugnus: "Things are about to get ugly!" (Ugly like Repugnus. So clever! )
Grotusque: "For you Repugnus. I'll skip to the punch line!" (So ingenious! Punch line! Causes he's punching!)
Double Cross: "And I'll get the opposition well and truly warmed up!" (See, cause he's a dragon breathing fire. Brilliant!)
TFWiki wrote:Man, does he [Repugnus] love his job. He'll describe with relish how he clawed an enemy within an inch of his life, then beat the bastard's head into a fuel-soaked wad of scrap metal with his own torn-off leg unit. He'll also add plenty of profanities and colorful idioms to the story. His friends would find this disturbing, if he had any.
TFWiki wrote:He's jovial, upbeat, and irreverent by nature despite his frightening exterior. To the frequent amusement (and sometimes annoyance) of his comrades, Grotusque can be counted on to fill the air with laughter and lighthearted jokes in even the darkest or least appropriate of situations.
Repugnus: "Things are about to get ugly!"
Grotusque: "For you Repugnus. I'll skip to the punch line!"
Doublecross: "And I'll get the opposition well and truly warmed up!"

Repugnus likes to gloat about violence. It's perfectly in character for him to announce the fact beforehand. Grotusque, on the other hand, likes to joke around with the other Autobots - he's like an Autobot stand-up comedian. Instead of telling a joke here, he's getting on with the job in hand. But all comedians have a warm-up act, that being Doublecross. Okay, Doublecross isn't arguing with himself, but the other Monsterbots are perfectly in character. Characterisation in a TF comic! Whatever next?

Seriously, I don't know how you come up with these criticisms of Furman's dialogue. You complain about his lack of characterisation, then when faced with characterisation you derisively snort it's cliche while all the time holding up the most badly thought-out, cliche-ridden TF comic since...uh, the last one about Megatron as some kind of shining beacon of literary genius. :sqr:

Anyway, I think it' been great fun and I'm loving the Monterbots-on-Headmasters action. More please.
I would have waited a ******* eternity for this!!!!
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Post by Yaya » Mon Mar 02, 2009 6:36 pm

Metal Vendetta wrote: Seriously, I don't know how you come up with these criticisms of Furman's dialogue.
Seriously? I mean, the dialogue in MD tends to read like it's aimed at twelve-year olds. Maybe it is. Maybe I'm supposed to dumb down and laugh when Repugnus quips about gettin ugly.

Is anyone reading Deadpool? If you want to write to make people laugh, write like that.

I don't remember the dialogue being this bad in Infiltration or Stormbringer. It had it's moments, but it didn't spoil the story for me.

With Maximum Dinobots? I can't enjoy what's going on because of how bad the dialogue is. Maybe if I went through it without reading it, I might enjoy it more.
"But the Costa story featuring Starscream? Fantastic! This guy is "The One", I just know it, just from these few pages. "--Yaya, who is never wrong.

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Post by The Last Autobot » Mon Mar 02, 2009 8:58 pm

I can't enjoy what's going on because of how bad the dialogue is. Maybe if I went through it without reading it, I might enjoy it more.
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Post by sprunkner » Mon Mar 02, 2009 9:26 pm

Jack Cade wrote:McCarthy is constantly aiming higher than he can shoot, trying to run before he can walk - it reads like something you'd find in the third week of a creative writing class, with the tutor recommending to Shano, "Get the hang of more normal characters before you try to write a poetic military genius or morally conflicted secret agent." It's never like a children's comic; it's just a bad adult comic.
Primus, that's an amazing analysis of his writing.
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