Optimus Prime 3D Demo Reel

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Was my 3D Demo of Prime Accurate enough?

Poll ended at Thu Mar 06, 2008 3:42 am

ABSOLUTELY
3
60%
YOURE WAAAAAAAAAAAAAAAAY OFF
0
No votes
Not too sure...
2
40%
I'm too young to know who or what this is.
0
No votes
 
Total votes: 5

GeneralSoundwave
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Optimus Prime 3D Demo Reel

Post by GeneralSoundwave » Tue Feb 05, 2008 3:42 am

http://generalsoundwave.deviantart.com/ ... l-76246880

This is my newest edition to my portfolio.

I wanted to share the past years fan work with you. For those of you who have seen a similar demo like this, it has been updated since last year :)

Please keep in mind that I'm not a special effects artist by any means..... I specialize in character work. The past 5 months have been animation cleanup since the last released demo and the past month has been post-production. It was time to seriously revamp the animations and clean them up before I threw them into Unreal. The model has cleared the 5 year benchmark and needs to be redone... absolutely... for sure. Expect it.


Special Thanks:

Yeshua HaMashiach

My Beautiful Wife
My 2 wonderful sons

Mightybuck
Beamer
Demp B!
J-SterJ
R3D Rooster
SpidermanJonz
DustyWeathers
George Tremarco
10ScaryMonkeys
Blanko
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BZO
LittleIron
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CaptainDingleDangle
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JOSH Burcham
B.Fryberger
B.Quintan.
Russel L.
Azem
Pixelfillu
Tyawatha
The Bad Boys at ReproLabels.com
Denyer @ TFArchive.com
BrendanR @ TFArchive.com

G1 Audio Music and Effects:
Peter Tangstrom

Blogsite:
http://cannoneervince.blogspot.com/
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Hot Shot
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Post by Hot Shot » Tue Feb 05, 2008 4:47 am

That was great! Nice job!
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Dreadwind's Ghost
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Post by Dreadwind's Ghost » Tue Feb 05, 2008 1:20 pm

Good work, keep it up.
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GeneralSoundwave
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Post by GeneralSoundwave » Tue Feb 05, 2008 3:47 pm

Thanks guys! more to come!
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davidae
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optimus 3d demo

Post by davidae » Mon Feb 11, 2008 9:49 pm

absolutely fabulous work!! My compliments extended to you!

GeneralSoundwave
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Post by GeneralSoundwave » Tue Feb 19, 2008 10:09 pm

hey! thanks tough guy!
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Post by Predabot » Wed Feb 20, 2008 2:57 pm

Nicely done, General. :)

A lot better lighting than in the old version.

I see that there are some different folks involved with it this time, I believe?

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Post by Impactor returns 2.0 » Fri Feb 22, 2008 3:54 pm

I work in 3D, I was wondering what version of the Unreal 3 engine it was for?
What program do u work in, what are your polygon limits, do u or can u use Normall maps, what post process effects are available.

nice job tho, good animations!
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Post by GeneralSoundwave » Fri Feb 22, 2008 7:37 pm

Predabot.
Not so much as the teams changed, as much as the teams grown.

We work in max, maya, zbrush, pshop. yes sir, we have to have poly limits and we use normal maps. post process are all real-time in Unreal3.
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Post by Impactor returns 2.0 » Sat Feb 23, 2008 11:24 am

The new Unreal 3 engine shown at the GDC yesterday features OC mapping... would look rather cool on a robot!

Whats the polygon limit in game, and how many do u use for the normall map?

I made a few transformers over the years, with silly poly count as they were just for renders, I always intended to normal map them one day and use them in a game, alas, my jobs changed to somthing les fun... ie, CAD engineering, which looks the same but its completely different...
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Post by GeneralSoundwave » Mon Feb 25, 2008 1:45 pm

Impactor returns 2.0
For each carachter, we use 3 different models. LODs aside, they vary in polycount. I can't disclose specifics, but we estimate around 10k polys per character.

Texturing is a tough one. I cant disclose how many textures or the process at this time.

Do you have any renders of your TFs?
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Post by BB Shockwave » Sat Mar 15, 2008 12:26 am

Awesome! :) Do you plan to use this model in a game sometime?

I'm still not giving up the hope that one day, someone will figure out how to extract the meshes from the PS2 game Transformers - Tatakai, as they have transforming models of pretty much all the important 1984-1987 characters...
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Post by GeneralSoundwave » Fri Apr 18, 2008 4:39 am

yes, i have something up my sleeve. Stay tuned...
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