Optimus Prime 3D Demo Reel
Moderators:Best First, spiderfrommars, IronHide
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact:
http://generalsoundwave.deviantart.com/ ... l-76246880
This is my newest edition to my portfolio.
I wanted to share the past years fan work with you. For those of you who have seen a similar demo like this, it has been updated since last year
Please keep in mind that I'm not a special effects artist by any means..... I specialize in character work. The past 5 months have been animation cleanup since the last released demo and the past month has been post-production. It was time to seriously revamp the animations and clean them up before I threw them into Unreal. The model has cleared the 5 year benchmark and needs to be redone... absolutely... for sure. Expect it.
Special Thanks:
Yeshua HaMashiach
My Beautiful Wife
My 2 wonderful sons
Mightybuck
Beamer
Demp B!
J-SterJ
R3D Rooster
SpidermanJonz
DustyWeathers
George Tremarco
10ScaryMonkeys
Blanko
Yujizzle
BZO
LittleIron
Straya
CaptainDingleDangle
BigJ.Money
JOSH Burcham
B.Fryberger
B.Quintan.
Russel L.
Azem
Pixelfillu
Tyawatha
The Bad Boys at ReproLabels.com
Denyer @ TFArchive.com
BrendanR @ TFArchive.com
G1 Audio Music and Effects:
Peter Tangstrom
Blogsite:
http://cannoneervince.blogspot.com/
This is my newest edition to my portfolio.
I wanted to share the past years fan work with you. For those of you who have seen a similar demo like this, it has been updated since last year
Please keep in mind that I'm not a special effects artist by any means..... I specialize in character work. The past 5 months have been animation cleanup since the last released demo and the past month has been post-production. It was time to seriously revamp the animations and clean them up before I threw them into Unreal. The model has cleared the 5 year benchmark and needs to be redone... absolutely... for sure. Expect it.
Special Thanks:
Yeshua HaMashiach
My Beautiful Wife
My 2 wonderful sons
Mightybuck
Beamer
Demp B!
J-SterJ
R3D Rooster
SpidermanJonz
DustyWeathers
George Tremarco
10ScaryMonkeys
Blanko
Yujizzle
BZO
LittleIron
Straya
CaptainDingleDangle
BigJ.Money
JOSH Burcham
B.Fryberger
B.Quintan.
Russel L.
Azem
Pixelfillu
Tyawatha
The Bad Boys at ReproLabels.com
Denyer @ TFArchive.com
BrendanR @ TFArchive.com
G1 Audio Music and Effects:
Peter Tangstrom
Blogsite:
http://cannoneervince.blogspot.com/
Transform This!!!
- Dreadwind's Ghost
- Fit only for the Smelting pool
- Posts:28
- Joined:Thu Nov 22, 2007 8:17 pm
- Location:Lincoln, UK
- Contact:
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact:
optimus 3d demo
absolutely fabulous work!! My compliments extended to you!
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact:
- Impactor returns 2.0
- Big Honking Planet Eater
- Posts:6885
- Joined:Sat Sep 22, 2001 11:00 pm
- ::Starlord
- Location:Your Mums
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact:
- Impactor returns 2.0
- Big Honking Planet Eater
- Posts:6885
- Joined:Sat Sep 22, 2001 11:00 pm
- ::Starlord
- Location:Your Mums
The new Unreal 3 engine shown at the GDC yesterday features OC mapping... would look rather cool on a robot!
Whats the polygon limit in game, and how many do u use for the normall map?
I made a few transformers over the years, with silly poly count as they were just for renders, I always intended to normal map them one day and use them in a game, alas, my jobs changed to somthing les fun... ie, CAD engineering, which looks the same but its completely different...
Whats the polygon limit in game, and how many do u use for the normall map?
I made a few transformers over the years, with silly poly count as they were just for renders, I always intended to normal map them one day and use them in a game, alas, my jobs changed to somthing les fun... ie, CAD engineering, which looks the same but its completely different...
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact:
Impactor returns 2.0
For each carachter, we use 3 different models. LODs aside, they vary in polycount. I can't disclose specifics, but we estimate around 10k polys per character.
Texturing is a tough one. I cant disclose how many textures or the process at this time.
Do you have any renders of your TFs?
For each carachter, we use 3 different models. LODs aside, they vary in polycount. I can't disclose specifics, but we estimate around 10k polys per character.
Texturing is a tough one. I cant disclose how many textures or the process at this time.
Do you have any renders of your TFs?
Transform This!!!
- BB Shockwave
- Insane Decepticon Commander
- Posts:1877
- Joined:Wed Jun 09, 2004 11:00 pm
- Location:Hungary, Budapest
- Contact:
Awesome! Do you plan to use this model in a game sometime?
I'm still not giving up the hope that one day, someone will figure out how to extract the meshes from the PS2 game Transformers - Tatakai, as they have transforming models of pretty much all the important 1984-1987 characters...
I'm still not giving up the hope that one day, someone will figure out how to extract the meshes from the PS2 game Transformers - Tatakai, as they have transforming models of pretty much all the important 1984-1987 characters...
"I've come to believe you are working for the enemy, Vervain. There is no other explanation... for your idiocy." (General Woundwort)
-
- Annoying Nebulan
- Posts:18
- Joined:Mon Oct 16, 2006 1:24 pm
- Location:Cybertron
- Contact: