my 3D tribute to the 1986 movie...
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- Neo-Knight. You have our condolences
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I've just completed and uploaded this today and so I thought I'd advertise it here:
http://www.youtube.com/watch?v=zOD19qrG3Ms
enjoy
http://www.youtube.com/watch?v=zOD19qrG3Ms
enjoy
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- Neo-Knight. You have our condolences
- Posts:5
- Joined:Thu Aug 30, 2007 11:53 am
- Location:United Kingdom
I bought Swindle and Windcharger years ago because they looked amazing in both Vehicle and Robot form. I decided to model them both up and have a go at transforming them. You'll see 2 other videos by me showing them separately.Hot Shot wrote:Very nice.
Why did you use Alternator designs?
Then I wondered if I could do something which involved them both and decided that the Hot Rod Vs Galvatron scene would work well.
Glad to hear you liked it
AJ
- rusty_herring
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- Best First
- King of the, er, Kingdom.
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- Impactor returns 2.0
- Big Honking Planet Eater
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- ::Starlord
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Good old greeble...
Hey thats really cool, Ive only ever got as far as making TF in 3D but never actually doing much animation with them.
And i could never get my head around do a transformation, is a stored animation cycle or somthing U can just pull on no matter where your character is postioned?
Like yourself I use Max9, my work has taken me away from animation tho into a completely different field, and I miss being able to do this kind of thing, I wish I had more time!
Hmm, makes me want to go back to my WW Megatron.
Hey thats really cool, Ive only ever got as far as making TF in 3D but never actually doing much animation with them.
And i could never get my head around do a transformation, is a stored animation cycle or somthing U can just pull on no matter where your character is postioned?
Like yourself I use Max9, my work has taken me away from animation tho into a completely different field, and I miss being able to do this kind of thing, I wish I had more time!
Hmm, makes me want to go back to my WW Megatron.
- rusty_herring
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- Neo-Knight. You have our condolences
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- Joined:Thu Aug 30, 2007 11:53 am
- Location:United Kingdom
When I first did a transformer I had a look at using Biped... but thats only good for animating.... 2 legged and 4 legged creatures... so it was a no go.Impactor returns 2.0 wrote:And i could never get my head around do a transformation, is a stored animation cycle or somthing U can just pull on no matter where your character is postioned?
I then looked at using Max's Bone system... but that turned out way too fiddly.
So in the end I've used simple Dummies at every point in the model which needs to move. I have around 50 dummies in each transformer and I name them like: Dummy Left Ankle x45 y0 z45. this tells me what extremes I can rotate that particular dummy in.
Its a clumsy system with no Inverse Kenetics, but what the heck... a bit of time and concentration and the results are reasonably good
AJ
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- Neo-Knight. You have our condolences
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- Joined:Thu Aug 30, 2007 11:53 am
- Location:United Kingdom
Greeble is a great little 'free' plugin, you should definitely give it a go.rusty_herring wrote:Never used Greeble before... sounds cool.
In my scene its a few basic boxes and cylinders. Then, when you wap the Greeble modifier on them, it extrudes loads of segments and tapers them. As for the floor and walls, I jused a bumpmap.