The place where we prove that Transfans are as creative as they are good looking...
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Hot Shot
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by Hot Shot » Fri Aug 31, 2007 5:59 pm
Very nice.
Why did you use Alternator designs?

Team Fortress 2(Steam): EnergonHotShot04
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ajcoles - Neo-Knight. You have our condolences
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by ajcoles » Fri Aug 31, 2007 6:06 pm
Hot Shot wrote:Very nice.
Why did you use Alternator designs?
I bought Swindle and Windcharger years ago because they looked amazing in both Vehicle and Robot form. I decided to model them both up and have a go at transforming them. You'll see 2 other videos by me showing them separately.
Then I wondered if I could do something which involved them both and decided that the Hot Rod Vs Galvatron scene would work well.
Glad to hear you liked it
AJ
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rusty_herring
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by rusty_herring » Tue Sep 04, 2007 5:02 am
Cool. I bet those background scenes took you a long time

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ajcoles - Neo-Knight. You have our condolences
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by ajcoles » Tue Sep 04, 2007 7:01 am
rusty_herring wrote:Cool. I bet those background scenes took you a long time

lol. cheeky.
knocked up in around 20 mins with a little plugin called 'Greeble'

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Best First
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by Best First » Tue Sep 04, 2007 9:11 am
ha ha - that's kind of bizarre, but also great.
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Impactor returns 2.0
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by Impactor returns 2.0 » Tue Sep 04, 2007 11:17 am
Good old greeble...
Hey thats really cool, Ive only ever got as far as making TF in 3D but never actually doing much animation with them.
And i could never get my head around do a transformation, is a stored animation cycle or somthing U can just pull on no matter where your character is postioned?
Like yourself I use Max9, my work has taken me away from animation tho into a completely different field, and I miss being able to do this kind of thing, I wish I had more time!
Hmm, makes me want to go back to my WW Megatron.
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rusty_herring
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by rusty_herring » Tue Sep 04, 2007 1:28 pm
Hey I wasn't trying to be cheeky, I was serious *L*
They were pretty complex.
Never used Greeble before... sounds cool.
Back in the day when I was first trained I used to use good ol' Maya. I'm probably 8 years behind in software by now.
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ajcoles - Neo-Knight. You have our condolences
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by ajcoles » Wed Sep 05, 2007 12:51 pm
Impactor returns 2.0 wrote:And i could never get my head around do a transformation, is a stored animation cycle or somthing U can just pull on no matter where your character is postioned?
When I first did a transformer I had a look at using Biped... but thats only good for animating.... 2 legged and 4 legged creatures... so it was a no go.
I then looked at using Max's Bone system... but that turned out way too fiddly.
So in the end I've used simple Dummies at every point in the model which needs to move. I have around 50 dummies in each transformer and I name them like: Dummy Left Ankle x45 y0 z45. this tells me what extremes I can rotate that particular dummy in.
Its a clumsy system with no Inverse Kenetics, but what the heck... a bit of time and concentration and the results are reasonably good
AJ
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ajcoles - Neo-Knight. You have our condolences
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by ajcoles » Wed Sep 05, 2007 12:55 pm
rusty_herring wrote:Never used Greeble before... sounds cool.
Greeble is a great little 'free' plugin, you should definitely give it a go.
In my scene its a few basic boxes and cylinders. Then, when you wap the Greeble modifier on them, it extrudes loads of segments and tapers them. As for the floor and walls, I jused a bumpmap.