Paladin Studios' first webgame - Chicken Football !

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Dylan
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Paladin Studios' first webgame - Chicken Football !

Post by Dylan » Thu Jun 12, 2008 9:54 pm

Hello everybody!

Long overdue, today we finally released our first webgame, Chicken Football. It's simple - two kids chase a bird to score points. That's it!

Play it, reach a highscore, pass it on to your friends. We're looking for a sleeper hit here!

www.chickenfootball.com

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sprunkner
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Post by sprunkner » Fri Jun 13, 2008 3:39 am

firefox!

please!
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Metal Vendetta
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Post by Metal Vendetta » Fri Jun 13, 2008 4:06 am

Can't get it to work in IE either - it gets halfway through installing the Quest 3D stuff then crashes :(

3 times now
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Post by Best First » Fri Jun 13, 2008 8:03 am

Can you look for a sleeper hit? :o
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Re: Paladin Studios' first webgame - Chicken Football !

Post by Brendocon » Fri Jun 13, 2008 9:30 am

Dylan wrote:Hello everybody!
Hello Doctor Nick! :oops:

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Post by Dylan » Sun Jun 15, 2008 9:22 am

Brend, you get a cookie for catching the reference!

For the rest - yeah, getting the game to run apparently sometimes is a bit of a challenge. The engine we use, Quest3D, offers Firefox support in its new version, so that at least sounds promising.

Thanks for testing, we'll upgrade to that new version soon, hopefully that fixes some of the problems.

Now also looking for portals to host the game. Many only want Flash, unfortunately.

Ah well, thanks again!

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Post by Aaron Hong » Sun Jun 15, 2008 1:46 pm

Having problems with the Quest3d myself - the loading bar for 'Starting Quest3D Viewer' goes up to about a fifth of the way, then the window goes blank.

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Post by Impactor returns 2.0 » Sun Jun 15, 2008 6:13 pm

great idea, i can only watch the video at the moment but I like the concept.

but I have to ask, why not use shockwave/flash?
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Post by Dylan » Sun Jun 15, 2008 6:44 pm

One way to answer that - because at my studio, we always use Quest3D.

Another way to answer that is - great question, we might have to adopt certain other technologies as well, especially for games.

I'm quite intrigued by Unity3D as well. Looks good, but development is restricted to Mac. It deploys on Windows too though.


But frankly, I'm a bit against Flash, because everyone says 'it needs no plug-ins', while it does. It's only that it's pre-installed with Windows these days.

But Flash is an animation tool, nothing more, nothing less. Games are not animations. Plus it's mostly 2D, even though they are now supporting 3D as well.

Perhaps, in order for us to please the crowd, we'll have to work with it though.

Thanks for checking out the video at least!

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Post by sidestreaker » Mon Jun 16, 2008 11:02 am

hihi funny game. (up)

Although it gets a bit repetitive, it is fun for a while.
The music which is pretty cheerfull does get on your nerves after a round or two :O

your logo rocks btw :D

Chicken football is a great idea!
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Post by Dylan » Mon Jun 16, 2008 12:09 pm

Hey Sider, I just saw your name in the highscores! ;)

Thanks for checking it out. The music might be a bit TOO cheerful at times, definitely.

Take care!

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Post by Metal Vendetta » Mon Jun 16, 2008 5:36 pm

"I'm a bit against flash" doesn't work for me when A) your game doesn't work and B) "in order for us to please the crowd" you'll have to make your game work on their computers. End of, tbh. If it doesn't work, I'm not going to come back for a second go, unless you're a friend - which you are, so I will - but the average user isn't going to give you that chance.

You make it work cross-browser, and make it work full stop. If you're relying on an unstable plug-in - which doesn't work on my version of IE - then you need to find a better plug-in. I hate to be blunt, but if you want to make a name for Paladin, then you need to address these issues.
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Post by Dylan » Mon Jun 16, 2008 8:27 pm

I hope you're not as annoyed by my remark as it seems, Rob. I am sure I fully realise how it works, namely precisely as you just stated.

It's more that I personally feel a bit limited by Flash, and find it unfortunate that other technologies like Quest3D aren't as supported. That's of course not my 'professional' opinion, nor my 'commercial' one.

For what it's worth - this casual game is just a side project, normally we build interactive visualisations and simulators and such, for situations in which we can fully control the hardware. Then we need and make full use of the horsepower.

So again, I hear what you say, and I fully agree. :)

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Post by Metal Vendetta » Tue Jun 17, 2008 10:48 am

I'm not annoyed at all - it's just that this game looks fun, but you're being let down by the technology. I understand that Flash has its limitations in terms of game design but it's such a ubiquitous platform it seems odd not to work with it. Anyway, I'll have another look at this Quest3D thing and see if I can get it working...
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Post by Dylan » Tue Jun 17, 2008 12:57 pm

Cool, and thanks! :)

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