Game tech : Portals
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The guys at Valve have created some bloody clever game tech based around the Half-Life 2 engine.
What starts out simple becomes incredibly mental - I want to play with it.
Please DL this video.
http://media.xbox360.ign.com/media/830/ ... ids_1.html
What starts out simple becomes incredibly mental - I want to play with it.
Please DL this video.
http://media.xbox360.ign.com/media/830/ ... ids_1.html
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Well I think what they showed there was just how flexible it was - to begin with I was like "yeah make a bridge" etc... but towards the end all that throwinx boxes through portals via physics etc just becomes mind bending, the permetations were crazy - like chasing ppl in MP ?
Imagine making portals under enemy feet only to drop them on a spike or somthing - or shoot a rocket at a far wall, open a portal on the far wal and one under your enemys feet to move them in to the rocket I just shot or somthing equally mental...
Imagine making portals under enemy feet only to drop them on a spike or somthing - or shoot a rocket at a far wall, open a portal on the far wal and one under your enemys feet to move them in to the rocket I just shot or somthing equally mental...
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It's the puzzle aspect I like-I can see it being one of those incredibly frustrating games where you'll get stuck in one room for ages, but you eventually have one of those 'D'oh!' moments, and the satisfaction of working out the puzzle completely outweighs any frustration.
Plus, dropping an automatic sentry gun right in front of someone would be sweet.
This topic has reminded me-I've had HL2 for over 2 years now, and I still haven't played it because my computer can't handle it-are laptops nowadays up to running games like that? (sorry if that's stupid, I just seem to have it stuck in my head that years ago they couldn't-something to do with the screens not being able to keep up with the 'refresh rate' or something?).
Plus, dropping an automatic sentry gun right in front of someone would be sweet.
This topic has reminded me-I've had HL2 for over 2 years now, and I still haven't played it because my computer can't handle it-are laptops nowadays up to running games like that? (sorry if that's stupid, I just seem to have it stuck in my head that years ago they couldn't-something to do with the screens not being able to keep up with the 'refresh rate' or something?).
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The portals of Prey work like the portals of Unreal from 1997 - they are just doors - these new portals are created in real-time and aloow physics to travel through them.
Prey doesnt really change gravity either, it just rotates the room around the origin as u step through a portal - Gravity in HL2 can be directly manipulated without the need of a door/portal to activate a fake switch.
Doors are one thing but what they are doing in this portal demo is really pushing physics boundries by twisting them.
Prey doesnt really change gravity either, it just rotates the room around the origin as u step through a portal - Gravity in HL2 can be directly manipulated without the need of a door/portal to activate a fake switch.
Doors are one thing but what they are doing in this portal demo is really pushing physics boundries by twisting them.
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Well - Its using the Half-Life 2 engine - using a 'portal gun' the first shot creates an 'exit portal' and your 2nd shot creates an entry portal - u are free to fire this template portal on any surface in the enviroment.
U can then look through one portal in real time and see out of the other.
U can move between the portals in real time.
U can also for example put a portal on a wall above say an enemys head, and then stick another portal under a large crate, the Crate falls through your entry portal out of the exit portal on to the enemys head.
The vid gos on to show some truly whacky stuff that gets totaly mental with domino effect portals, chasing ppl through multiple portals and so on. it has to be seen for full effect.
Can u not view the vid because your at work?
U can then look through one portal in real time and see out of the other.
U can move between the portals in real time.
U can also for example put a portal on a wall above say an enemys head, and then stick another portal under a large crate, the Crate falls through your entry portal out of the exit portal on to the enemys head.
The vid gos on to show some truly whacky stuff that gets totaly mental with domino effect portals, chasing ppl through multiple portals and so on. it has to be seen for full effect.
Can u not view the vid because your at work?
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