Zelda GC

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Impactor returns 2.0
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Zelda GC

Post by Impactor returns 2.0 » Fri Mar 11, 2005 1:24 pm

Out this Fall

untill then, fresh from the came dev conference. - the latest trailer before E3.

http://media.cube.ign.com/media/572/572738/vids_1.html

fantastic
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Post by Shanti418 » Sat Mar 12, 2005 12:43 am

I read in EGM that if you preorder the game, you'll get a free copy of.......

The Wind Waker with the graphics of the new Zelda. Which is pretty awesome in itself.

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Post by Dylan » Sat Mar 12, 2005 1:12 am

I found the trailer to be quite diverse in quality.

Some parts look great, some parts look like Mario 64.

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Post by Impactor returns 2.0 » Sat Mar 12, 2005 1:29 am

there are two trailers.

tho i agree on quality, but IGN's compression can really suck, im pretty sure it would be brighter and smoother to look at - Zelda games are generally (what am i saying generally?) pretty amazing, and im sure this one will be to.

in terms of sheer detail - id bet my house on it being far beyond the norm - ive yet to play a zelda game thats been bad. - wind walker was still a great game. I actually hate playing new Zelda games because I know ill finnish them, and that thought alone depresses me
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Post by Obfleur » Sat Mar 12, 2005 2:15 am

I ******* hate EA.

And Zelda looks beautiful! Makes me wanna start playing Wind breaker again.
Can't believe I'm still here.

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Post by Dylan » Sat Mar 12, 2005 11:42 am

I would never dare say Zelda games are bad. I never played them, but I know almost everyone says they are good, so I'll believe that.

But one or two of those levels looked like a big cube dungeon. I thought we'd moved beyond that a couple of years ago. 'S all.

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Post by Impactor returns 2.0 » Sun Mar 13, 2005 1:39 pm

before judgement -the dungeons in ocrina of time on the N64 were beyond cubes, they were intricate mazes which did your head in - always very very clever.

I think what u were looking at there could just be room in a house, anywhere in the game - its hard to say really. Zelda always characterises its world so well, you get your generic water dungeons, fire dungeons etc... but its like they set the standard for all other games to follow.

If you wanted look at an adventure game that is accesible to all, and is nigh on perfect, pick up a zelda, personaly I think wind walker is great.

Not to mention the controls, as soon as u play a zelda game u realise that every other game u played recently rips every control aspect from it.
I loved how in ocrina of time they did away with the jump, Link Jjumps fr u depending on how fast you run towards an edge, or take climbing, I was just playing splinter cell chaos theory (the latest one) and my super duper commando man gets to a wall, as high as his waist, and I have to press a button a climb over?

Zelda style, all on the Anu stick, if i push against the wall gently he will press his body to it, push harder he puts his hands on the edge, a bit moretakes me over the wall. its perfectly fluid.

think ill go wind walker again, always cheers me up.
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Post by Hound » Sun Mar 13, 2005 2:30 pm

I am really looking fwd to this. Somehow my anticipation was boosted when it was announced the Revolution console would be backwards compatabile and act as a router for my DS to go online.

I just hope they add enough new ideas into the mix to keep the series fresh. Like Impy said, you can always guarantee you have fire and water levels etc, and you will always find bombs, boomerangs, bow and arrows too.

Minish Cap introduced some new abilities very well, I hope this can do the same and keep my love for the series burning.

Every game seems to have a gameplay quirk, Ocarina's time travel, Majoras Groundhog day, Wind Wakers sailing, I hope this one extends beyong horseback combat.
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Post by Tired Tracks » Sun Mar 13, 2005 2:43 pm

I really enjoy Zelda games, even Wind Waker. Didn't care much for Majora's Mask but thats just because I hate feeling like I'm running out of time(even with the slow time song) Ocarina of Time, and Link to the past were wonderful!
I haven't brought myself to buy Minish Cap yet, for some reason I've been kind of worried about its quality. Really looking forward to this new game though! :)
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Post by Hound » Sun Mar 13, 2005 3:13 pm

Minish Cap is as good as Link to the Past, no need to worry about the quality I assure you.
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NEW Immensely HUGE trailer!

Post by Predabot » Fri Jul 01, 2005 7:27 pm

It's a monster at 230megs size! It's quite long too, as the quality is somewhat low, but in return you get to see a whole load of gameplay! Get it now, by the Triforce!

http://www.gametrailers.com/player.php?id=6573&type=mov

I'm getting a mayor LotR vibe from the new style, but in a zelda-way. Mid-trailer Shigeru Miyamoto(?) says that we're only seeing a really tiny portion of the game, just enough to get an idea of the overall theme for the gameplay. (What would be really cool was if this game would be on several discs.. {droool} )

I've got me some Minish Cap goodness, and I don't know if I think it's as good as Link To The Past, but I think it's pretty close, certainly the best one for the handhelds. I think I might go play now, even. The trailer got me all Zelda-excited.

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Post by Obfleur » Fri Jul 01, 2005 10:08 pm

Obfleur wrote:I ******* hate EA.
Why did I write that? :eyebrow:
Can't believe I'm still here.

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Post by Jetfire » Sat Jul 02, 2005 11:23 am

Obfleur wrote:
Obfleur wrote:I ******* hate EA.
Why did I write that? :eyebrow:
Because you're nuttier than Tom Cruise? :eyebrow:
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Post by Predabot » Sat Jul 02, 2005 5:25 pm

Uh..so what do you think about the new game-play trailer?

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Post by Impactor returns 2.0 » Sun Jul 03, 2005 9:04 pm

Perosnally I think its what everyone else is saying, it looks like wind walker with land isntead of sea, and im sure it will be Zelda good - tho as ppl have pointed out perhaps the lack of invoation, which wind walker has, might in fact be its own undoing...

Im sure it will be a great Zelda game.
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Post by Shanti418 » Sun Jul 03, 2005 9:47 pm

Even though the presentation and scope has gotten better, I don't really feel there's been any innovation on Zelda since the introduction of the current control system during Ocarina of Time.

I'm not even sure how you could improve it.
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Post by Impactor returns 2.0 » Sun Jul 03, 2005 9:55 pm

Its hard to know isnt it?
But I guess you can increase the detail and complexity of the world to make it feel more solid
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