Half Life 2

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Looking forward to Half Life 2?

Yes - If you love games of course you are!
7
54%
No - Its not my thing.
6
46%
 
Total votes: 13

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Impactor returns 2.0
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Half Life 2

Post by Impactor returns 2.0 » Wed Oct 13, 2004 7:03 pm

Pc Gamer just awarded it 96%. even tho I think % scores are rubbish I still get the feeling from reading the review thats its actually more than ppl hoped for. which is great.

After that PC Gamer has a shiny DVD with 5 new movies and every other HL2 movie seen on it.

And all that has just got me salivating with excitement. every time I watch one of them videos you really are looking at the true 'next gen' king of gaming FPS. the detail, interaction, imagination, freedom and feel (albiet a very very creepy one) make this game look to be one of the best things ever.

Amazing!

On a side note - PC Gamer built a PC from scratch this month (minus OS) for under £500 (£471) that could run HL2, Far-Cry, Doom 3 and ROme total War. all of them on thier near best settings. it cost a further £1000 to notch up some pointless feature a single click.
For example FarCry (ace game) was running at Max settings and achieving a very healthy 45 fps . which is bloody impresive!

I think ill be making one of these myself, and might even stuff a slightly better g-card in which would max out everything for £100 more.

So no need to buy that £2k monster if you just need to play the next gen of games -

Good stuff! :)
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Post by Tired Tracks » Wed Oct 13, 2004 7:11 pm

Sounds great!
Too bad FPS isn't my thing...
Guns are bad m'kay?
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Post by Dead Head » Wed Oct 13, 2004 7:18 pm

I've been waiting over 13 months for this game. In retrospect, I needlessly upgraded my video card in my computer about a year ago. I still feel kind of cheated by those delays. But such is the case in the software industry - release dates are rarely kept to. Very shoddy.
/me shakes head


Back on track: Half-Life 2 will claim a large portion of my free time once I buy the thing. And I'm sure it won't dissappoint.

(OT: The last game I was really looking forward to, but ended up being overwhelmingly disappointed with, was "Showdown: Legends Of Wrestling". The previews had everything - it looked fantastic with a great roster. But the final game was soul-destroyingly awful and buggy. The lesson of this story: be very careful about getting your hopes up.....)

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Post by Impactor returns 2.0 » Wed Oct 13, 2004 7:27 pm

In this instance I cant see it being bad - Ive got 20 odd videos in front of me of non valve employes playing it and its just astonishing.

WHere as I had never seen graphics quite as good as doom 3, this just reeks of total genuis level games making. and at the same time it pushes the boundry on everything else.

AI and interaction is of a level thats far far beyond anything ive seen before. for once a physics engine doesnt just make grenades bounce in a cool fashion its actually a very important aspect of the game due to the 'gravity gun' - not just a novel idea.

TT - gunas are bad, but this is a game. also megaman has a gun - and you like him yes?
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Post by Tired Tracks » Wed Oct 13, 2004 8:55 pm

Impactor returns 2.0 wrote:TT - gunas are bad, but this is a game. also megaman has a gun - and you like him yes?
Yeah I know, but just for reference I don't say m'kay either, was just making a reference to the guy on south park "Drugs are bad m'kay?"
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Post by Impactor returns 2.0 » Wed Oct 13, 2004 9:07 pm

oh yeah - opps!
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Post by Dylan » Wed Oct 13, 2004 9:09 pm

Nah, not too excited. The technology is probably great, and that's cool.

But the game experience? If it's a linear shoot-everything-or-die kind of deal, it's lost on me. I do think that after two levels, the physics ploy will become tiresome.

I hope they shy away from plugging the physics too much. If they just put it in, matter of factly, and not boast about it, it might be enjoyable.

For the rest... aliens invade the earth? Hrm.

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Post by Pissin' Poonani » Wed Oct 13, 2004 9:13 pm

It does sound a bit special, and as for it being 'creepy', well good! Will a 64mb graphics card run it, or am I once again screwed until I upgrade?
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Post by Impactor returns 2.0 » Wed Oct 13, 2004 9:22 pm

The game experience in HL is about as good as it gets tho?

HL2 has so much depth to it its just nuts - aliens must have made it.

And the physics are cool because for once they are not a gimmick but actually part of the game.
Ive seen various videos where a situation is delt with in many ways, from shooting someone - to welding a barrel to a jeep and a timmer to blow it.

to using a grav gun to make a blockade along a road to use as cover

using a gravity gun to grab a genade thrown at yourself and throw it back.

Its got so much interaction on so many levels the game enviroment feels very real.

I cant at this present moment think of one game that has anywhere near this kind of interaction - or an enviroment so detailed. ive seen vids where your in a city appartment block. u walk from room to room, ppl are talking about everyday life. they jump and react to you character in a non scripted way. its very clever. all this whilst the nasty city dictators go about busting into flats. some take notice of you, some dont, depeding on your actions.

the only thing I can gripe about on this game is - if you do not like First person games then its not for you.

Personaly ill play just about anything (I own Dead or alive beach volley ball!!) if its good. and this just looks mental on so many levels.

bet Edge gives it 10/10/
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Post by Dylan » Wed Oct 13, 2004 10:59 pm

I'll be honest and admit that I haven't been keeping up with HL2. What you just described sounds very impressive.

My main "objection" though is that it is all used in a combat environment. Sure, challenges are super cool, and I play violent games too (not for the violence itself though).

But something tells me it will still be shallow, since it's just detailing the_how_ you can do something, not the _what_ you can do.

Detailed defense and attack.

Not detailed inspiring someone for example.

Perhaps that's a bit lame to demand from a game, but still. * shrugs *

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Post by Obfleur » Thu Oct 14, 2004 8:34 am

I hope there's a really good story that'll keep me interested.
I really don't care for shoot-em-up games anymore. Haven't even tried Doom 3 since I'm tired of the "run forwards, shoot everything. Bang bang". :(
Can't believe I'm still here.

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Post by Impactor returns 2.0 » Thu Oct 14, 2004 8:46 am

Its all used in the combat enviroment - you really should watch some of the videos.

And thats the thing - the enviroment is so detailed. and interactive. for instance. in a run down part of town the main character is being hunted down by gaurds, he kicks open a door (no need for keys here - tho at last a rocket will take the door of its hinges) head inside, and pushs a table in front of the door. it will hold for a while not for ever.
but its the type of interaction that in the given situation you would prolly do yourself.

heading out the room and up some stairs he comes under fire through the windows, and a gaurd from the top of the stairs. caught in a cross fire most games would just have u shoot your way out.

Gordon has a number of options, using his grav gun he tears a radiator off the wall and uses it like a shield to deflect the gaurds bullets from the top of the stairs. and then hurls the radiator back into the gaurd. there is more rubbish and stuff at the top of the stairs, he kicks this down the stairs to slow the persuing gaurds, again it wont hold but maybe he can get away. it saves ammo too.

none of this was needed, perhaps some well placed shots in the gaurds head would have been just as good, but at last I have real life options due to a good physics engine.

One of my favs is watching a gaurd lean over a railing - gordon is having a shoot out, a stray shot clips the railling and breaks the bars, the gaurd falls to his death. - its not really that scripted either. there hundreds of raillings but nearly everything on show can be interacted with.

Another nice touch is when your in lab with some proffesor, hes telling you about some part of the plot, your free to walk about and do what you want, HL doesnt have cut scenes, everything is always from your eyes. by accident you bump into a computer, and knock it on the floor - he stops mid sentance to tell you to be carefull in a somewhat irate manner.

Actually something I do like about this game more then anything it seems there is always a choice as in how to deal with a given situation. most games normally result in the only answer to be using a gun. This game gives me the option to use my brain to trap or slow down my enemy.
In a violent age I think this is a good thing.

anyhows please go watch some of the videos, which are nice because they arnt videos captures but actually use your computer to render the scene. pretty nifty.

http://www.planethalflife.com/half-life2/videos/

gah i sound like a salesman - I just dont want ppl to miss out on somthing which i feel is a real moment in gamming.
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Post by Obfleur » Thu Oct 14, 2004 8:56 am

I really like that there's different ways to handle different situations.
Maybe I shot myself out of situation X, killing everything and wasting ammo/health - but Impy just picked up a door and used it as a shield, not wasting single bullet.
You get my drift.
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Post by Optimus Prime Rib » Thu Oct 14, 2004 3:34 pm

Wish someone would use the environmental damage idea used in Red Faction. Was awesome to blast through a wall to create my own shortcut, or to set up a sniper point.
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Post by Impactor returns 2.0 » Thu Oct 14, 2004 3:50 pm

but you could only blow through certain parts of walls. essentially a destructable door way?

bit of a conn really - full enviromental damage is a way off yet I think.
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Post by Optimus Prime Rib » Thu Oct 14, 2004 3:59 pm

in RF1 I really only found a small number of places that I couldnt destroy with reasonable firepower.
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Post by Reverend Scapegoat » Thu Oct 14, 2004 8:05 pm

Really looking forward to HL2 here - and I hear they've redone HL1 in the Source engine. Woo!

As for descructable scenery - Red Faction was a start, but you could only destroy so much, and the first of the original pieces you took out "respawned".
Add that to the fact that if you WERE to create a game with properly destructable scenery you would probably end up dead in seconds from the building you're in collapsing around your ears and truly real-life-CORRECT destructable scenery is a VERY long way off.

But aye - HL2 = Lookingood.

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